Education Through Participation
How the next generation learns.
Learn By Doing
In game-based learning (GBL), students learn concepts and skills through practice, not memorization. They gain ownership of their learning and retention improves. It's particularly effective in getting students engaged and interested.
In the 1960s, educator Edgar Dale theorized what is known today as experiential learning. Simply put, it's learning by doing.


Self Directed Learning
Each student takes the initiative for their learning journey. They chart their path themselves, and they own it. This empowers them with the motivation and drive to succeed.

Freedom to Fail
Video games are a safe environment to fail in. Students learn from their mistakes and try again, in real-time. Overcoming failure helps build up their resilience, and confidence.

It's Fun!
Learning doesn't have to be boring or treated as work. When the teaching is designed and embedded into the game, students often forget that they are learning while playing.

For Upper-Elementary Kids
Learning doesn't only happen in the classroom. Fun and engaging educational games can teach kids knowledge and skills, outside the classroom, in a way that they are familiar with - by playing video games. Associating learning with fun and play helps instil a lifelong love of learning from an early age.

For High-Schoolers
It's a time of self-discovery and growth - exploring new interests, experiences, friends, and just life in general. It's an ideal time to learn and reinforce the analytical, problem-solving skills that coding requires. These skills are useful not just in STEM fields but are widely applicable in business and most jobs.

For College Students
College and university students and more focused and disciplined, and take their own initiative. Self-directed learning is more important. Gaming becomes a self-study tool and is perfectly complementary with the flipped classroom model, where students learn on their own and come together in the classroom for group discussion and guidance. Leading institutions around the world have incorporated game-based learning into their curriculum.
What Teachers Are Saying

As a motivational tool it has been unsurpassed ... these kids are learning without realizing.

It sort of developed that resilience in the children as well as the problem solving and trial and error ...

I've never been so convinced about the way forward with things. My absolute dream is to have a games console in every class permanently.

He doesn't just want to do the tasks that I'm setting him, he's then gone off and become an independent learner.
from Console Game-Based Pedagogy. A Study of Primary and Secondary Classroom Learning through Console Video Games